Harvest Moon: Tree of Tranquility Harvest Moon: Tree of Tranquility Cover 1. Official Info Developer Marvelous Interactive Publisher Marvelous Interactive (Japan), Natsume (North America), Rising Star Games (Europe), Nintendo Australia (Australia) Released June 7, 2007 (Japan) September 30, 2008 (North America) October 9, 2009 (Europe) October 22, 2009 (Australia) Modes Single player, multiplayer. Ratings E for Everyone Platforms Wii Genre Simulation Media Wii Disk Harvest Moon: Tree of Tranquility is the first Harvest Moon game on the Nintendo Wii in North America and Japan.
To boot Wii ISO files you need a Mod-Chip for your console. Get one from Console Source R4 3DS is a super easy to install Nintendo 3DS Chip that can be used to play backups, MP3s, Video and Homebrew Apps.
Although in the PAL regions (Europe and Australia), was released on the Wii instead of on the Gamecube. In Tree of Tranquility, the controls are designed to make use of the Wii’s motion control. However, the Wii Classic Controller can be used as an alternative option to the motion controls. Story In Tree of Tranquility, the plot objective (similar to Magical Melody) is to reawaken the. This is performed by helping the Harvest Sprites create rainbows and collecting certain “badges”. Once all the rainbows are created, the Harvest Goddess will reawaken, and the game continues indefinitely (note that after the opening sequences, the plot is mostly fluidly determined by how you play, and therefore there is no overall summary). The Harvest Goddess’s Mother Tree has been on Waffle Island for years, but it died ten years ago.
Some say it was because of old age. Others say that it died because no one cared about it anymore after disrespecting it. After the tragic death, everything turned gloomy. The wind stopped blowing, the sun shined less often, the seas raged violently, people moved away and the once famous rainbows of the island disappeared. The Harvest Goddess went with the tree, and no one heard from her again. You read about Waffle Island in a brochure, as it was described as a “rancher’s paradise” and decided to start your new farm life there. On the way over you are knocked out by a storm.
During the night, you dream about a beautiful lady. You wake up at Sundae Inn, and everything is explained to you, including the history of the Harvest Goddess and the Mother Tree. Mayor Hamilton suspects that the beautiful lady in your dream was the Harvest Goddess. You come to the conclusion that YOU must save the island and restore the town back to its former glory.
Download and Emulator Download the game Check the Wii Emulator Also, the game, when you first download it, is in WBFS format, which is a compressed ISO image. It makes the downloading much faster (i.e.
If you take a look at the link the other answer provided, the game’s already.ISO, and it needs to be split into 8 parts to download). The only downside to it is that you will eventually need to convert the compressed WBFS file back to an ISO image in order for the game to work, and a program like WBFS manager can handle that. It literally takes seconds to convert. When you’ve got the ISO image, simply start up Dolphin, click “open file”, choose your ISO rom, and the game title will show up on the list, and double-click it to start playing Tree of Tranquility! Also, the first thing you might want to do is configure the emulated Wiimote; I did not like the default buttons much, but that’s up to you. I wouldn’t recommend messing with any of the other settings though, like graphics, enhancements, or even rendering the game to the main window. I tried it and it glitches the game a bit; nothing too major, from what I can tell, but when the other characters talked to me, I could only see the first letter of their dialogue, which bugged me.
And if you’re using a laptop or something, take breaks often; Wii-emulating really overheats it. Hey there, Titania here. Just welcome to this (new) blog. I'm a newbie here so I need your help, senior.
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AggressionSsb Wrote:My computer is beastly it can run crysis 3. PC games are GPU reliant, and Dolphin is an emulator so it is CPU reliant. Not only that, but it relies on IPC (instructions per clock) so you can't do the 'throw more cores at it' concept, the most speed in the fewer cores, the better for Dolphin the chip is. AggressionSsb's Profile Wrote:Processor/CPU: 4670k Good chip, but that doesn't tell us anything about the speed it is running at. Please provide more information, such as clockspeed. Also show us your graphics settings please (via pic). It seems likely that you have your settings turned up too high.
Good day everyone! I've been playing around with the graphics to fix some lag issues I'm experiencing in the populated open world areas (places indoors, mines, or inside/outside my home are fine). The only thing that has worked so far for me is activating vsync.
However, activating it causes a text glitch in the game. I've seen other posts about text glitches, but none that matched what I'm experiencing. The solutions/patches suggested were also years old. Simply put, if vsync is on I am only able to see the first letter/punctuation of whatever the NPC is saying. For example, if the text box said 'Good Morning', all I see is 'G'. Pressing A just moves to the next text box. This also happens when the text box is 2-3 lines of dialogue long, and if you wait long enough you can see it trying to fill in the dialogue.
Pressing A in that instance brings up the entire text box for reading. If the text is longer than three lines, whatever the last line is will experience the same problem as seen with just one line of dialogue. If you wait too long to press A on the 2-3 line range, the last line will also experience the same error. Currently this is my set up in Graphics: Backend (Direct3D), Adapter is my AMD, Fullscreen and aspect ratio on auto, vsync checked, Native internal resolution.
![Blue Blue](https://www.romulation.net/media/img/screenshots/Wii/18898/s406597bfbf1df280ca7f6b0f33d87d67.jpg)
Everything else is default setting. Using OpenGL as my backend produced no differences from what I've seen playing so far, so if I do need to switch back that isn't a problem.
Everything else is also basically default with the exception of controller configurations. I'd like to keep vsync checked if possible. It's the only thing that's improved performance for me, but obviously I can't play if I can't see what the NPCs are saying half the time either. I'm pretty new to emulation in general, and especially with dolphin. Perhaps someone out there who is more experienced knows a work-around or patch that could solve my problem (either the lag or the text glitch). Thanks for taking the time to read my problem! Side note - I apologize if I messed up detailing the computer specs on my profile.
This PC is actually my boyfriend's old gaming PC. I get to use it now that he built himself a better one. When it comes to computer hardware and stuff, I don't know much. (, 01:35 AM)JMC47 Wrote: You're not activating vsync; opening the graphics settings is overriding other settings, including the texture cache.
By setting the texture cache to the default, it breaks the text while speeding up the game quite a bit. Does that include when I make the changes before opening the emulation? Because that occurs too. It's interesting though that opening the graphics settings itself and any other changes I've made to the graphics settings during emulation have not resulted (yet) in any errors. Only when selecting/unselecting vsync.
I'm afraid I'm not too sure what you mean by texture cache though. By the sound of it I'm basically stuck with the slow down, because making changes will break the text.
Question regarding XFB and this game. I can run Tree of Tranquility at full speed all the way up until 4k with some AA and AF on OpenGL and Direct3D as of Dolphin 4.0-8072. The only problem is that if I have XFB disabled or set to virtual, the game looks MUCH better but runs at 30FPS and 60VPS and 100%. With XFB set to real, the FPS boosts to 60 along with the VPS, and it still reports 100%. The only issue is that the picture becomes fuzzy and you can barely make any difference between Native or 4k resolution. XFB seems to work differently between Dolphin 4.0-2543 (which is what I use for ToT) and Dolphin 4.0-8072 (which I use for other games) because the screen will shake and jump back and forth with XFB set to real in 4.0-8072.
Is there any way to keep the smoother frame rate of real XFB with the visual enhancements of no/virtual XFB? Any help or explanation would be appreciated. I have run into a strange issue with Tree of Tranquility. I can play the game 100% fine from the start UNTIL I finish the tutorial section and Hamilton takes you to see your house. Then the game hangs on an indefinite loading screen. I've had zero issues up until that point and I have seen someone else have this exact issue as well a few months back (no idea if they've fixed it though).
I've tried downgrading Dolphin to see if that would help but the same issue persists. I've done nothing to my settings either so I'm not sure what the problem could be, and no amount of searching has given me a solution either. Edit: I've tested some more and I chose the Town Plot instead of the Seaside Plot.
It seems that the game works fine unless you choose to settle in the Seaside Plot.